God, the detailing is amazing. Tell me, how do you know what pose to pick? And the shading, how do you know how much shading to give? Silly questions I know but this piece seems to have more shading than I am used to for some of your pieces.
I don't think it has more shading, but I think I used the brush-end of the marker more for this one, so it's possible that it looks a little different than the typical one I put up. As for the pose, honestly I sometimes have a hard time coming up with a good pose for the first sketch of the convention, but after doing a few of them it just comes naturally. Or I just ask someone in a costume to strike a pose for me and I'll draw that! (Not really, but that would actually be pretty funny)
See, I really could not call myself an 'artist.' More like a 'hack' LOL I just draw as a stress reliever when I feel inspired or can find the time and tho for the most part even if I get better I'm not necessarily looking to, I still am curious as to how people, like professional artists like yourself can come up with poses and such.
At least I know I have the same problems the pros have. Hell, tho I am proud of some of my fight scenes as they are big to me and I'm proud of em, they are really just the 'typical' superhero style big spash punch with the 'big hero' anatomy or when a character is hit he is 'knocked out of the panel.' I think I meet the 'basic' criteria for Superhero poses when I do them.
It isn't a bad thing as that is all I want (again just having fun, a stress reliever and just pleasing myself) but I at times wonder if there are other ways to get poses and if so, get even more dynamic poses that we have never seen before.
Sorry for the rant but I appreciate your advice. If you have any more advice I would love it. X9
One good technique for coming up with interesting poses is to have different parts of the character facing different directions, so the character is twisting, or turning kind of. So, for example, you have the hips facing one direction, and the shoulders facing another. Or the chest facing one way and the head another. This one's actually a really bad example of that, because Cap's standing still like a statue, but his eyes at least are facing in a different direction, which gives the attitude that he doesn't even have to move, but he's still got his eyes on you. Another way to come up with a cool pose is to take both the character's feet off the ground and then figure out how to make that make sense. That forces you to draw the character in motion.